incantrix opened this issue on Oct 24, 2010 ยท 55 posts
aRtBee posted Tue, 23 November 2010 at 3:36 AM
While reading this thread, I still wonder about the GC thing. Can anyone educate me a bit more on this?
I do understand the gamma distortion by monitor (printer, etc), and I do understand that it's compensated for by Color Management. A basic sRGB setup gives a rough start, Apple (gamma 1.8) and PC (gamma 2.2) are different, and actually I run color spider (datacolor.com) every 3 months or so to get profiles that match my monitors accurately so the same image gives the same result on each box and each tube. Each monitor gets is own profile indeed, even on my multi-monitor platform.
This way I try to avoid the trap that I compensate my image itself for any flaws in any hardware. And I comfortably exchange images and video with other people, running calibrated systems as well.
Now, why should I use (or: definitely need) Poser 2010 GC in order to get any photoreal results out? Why can't I do without? Do I need it for fully handmade (photoshop painted) textures too, or is it for photograph-based textures only? Is it for IDL/IBL lighting conditions or for normal spot lighting as well? (I never do IBL for indoor studio portrait shots, I've build multi-spot softboxes instead - I've found that the best way to get photoreal results is to mimic photographers working conditions).
I guess Bagginsbill is right (as always) and I'm missing something (as usual), but what?
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though