josterD opened this issue on Nov 20, 2010 · 20 posts
Winterclaw posted Wed, 24 November 2010 at 11:44 AM
One thing you can do is figure out the average rbg color of the skin, the rbg color you'd like it to be, and then use color math to add the difference color which should probably be a teal-aqua color.
BTW, somehow I'm guessing most character artists aren't great lighting wizards or run their base texture through VSS either, which pronounces the effects. If you're doing a bad lighting set up with too much light, the darker textures become lighter.
It would probably be really nice if merchants used a standard lighting set or three as a base to judge how their character sets look and to use for promos. Then at least we'd have something to start with and how to judge characters against one another. Plus if those merchants see that their characters don't look as intended in correct lighting, maybe that'll cause them to use better shader models.
WARK!
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