MindsEyes opened this issue on Aug 09, 2001 ยท 7 posts
ScottA posted Fri, 10 August 2001 at 9:00 PM
I think you are confusing a render with a texture. The reflection map is just a texture that's applied to the reflection channel in the materials window. If you open the P4Woman then go to Render->Materials-> then select "skin" from the list of materials. You'll see a texture named " p4 woman texture.tif" in the texture section. And a slider under it to control how visible it will show up......this is the color channel texture. And you can also apply that to the reflection channel if you like also. If you have Poser4. There are UVmap templates for the Poser figures on the content CD that haven't been painted on yet. Open one of them in a paint program to see what they look like. They look like the black&white pictures you would see in a childrens coloring book. Compare those black&white textures with the painted ones that Poser installs in the Poser--Runtime->Textures folder. They are exactly the same except for the paint colors. A 3dmodel does not have the ability to allow someone to simply wrap a texture around it unless it's UVcoordinates have been established first. The computer needs them so it knows how to attach the texture to the model. ScottA