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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Glove base model


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pjz99 ( ) posted Thu, 18 November 2010 at 12:13 PM

Yes, although some apps don't have trouble with them - easy enough to fix though, just cut the N-gon.  Considering how slick and perfect that model is otherwise, I doubt it was an accident, probably the person just had no reason to avoid N-gons. 

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FrankT ( ) posted Thu, 18 November 2010 at 1:33 PM

I think that's supposed to represent the bony bit on the outside of the wrist

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pjz99 ( ) posted Thu, 18 November 2010 at 1:43 PM

file_461799.jpg

Nah they're talking about this:

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FrankT ( ) posted Thu, 18 November 2010 at 1:45 PM

oh right :)  Thought he meant the one on the outside

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pjz99 ( ) posted Thu, 18 November 2010 at 1:50 PM

Oh sure enough, I didn't notice that one :)  Dirty little N-gons!

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ice-boy ( ) posted Tue, 23 November 2010 at 12:19 PM

file_462016.jpg

i worked today on some topology for a base mesh.

 

pjz what do you think?


ice-boy ( ) posted Tue, 23 November 2010 at 12:20 PM

file_462017.jpg

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ice-boy ( ) posted Tue, 23 November 2010 at 12:20 PM

file_462018.jpg

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pjz99 ( ) posted Tue, 23 November 2010 at 3:51 PM

Lookin good, very clean :)  I think if you plan to have geometry that will handle the detail of tendons on the back of the hand, you need to go ahead and cut it into the base, but that's your choice.  I still think the tops and bottoms of the fingers are a bit more flattened than I'd have done it but good work nevertheless.

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ice-boy ( ) posted Wed, 24 November 2010 at 1:27 AM

i agree the fingers are to flat. i will fix this today.


ice-boy ( ) posted Thu, 25 November 2010 at 4:07 AM

file_462085.jpg

ok new topology. tryed to lower the poly count.for a final model we will need to add more edge lopps to the fingers.

 

feedback

 

 


ice-boy ( ) posted Thu, 25 November 2010 at 4:07 AM

file_462086.jpg

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ice-boy ( ) posted Thu, 25 November 2010 at 4:07 AM

file_462087.jpg

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pjz99 ( ) posted Thu, 25 November 2010 at 9:59 AM

I like that a lot, great job :)

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ice-boy ( ) posted Thu, 25 November 2010 at 10:50 AM

hmm i think the topology around the thumb could be a problem?


FrankT ( ) posted Thu, 25 November 2010 at 1:05 PM

In what respect ? (looks good to me but I'm not too great at modelling yet)

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