odf opened this issue on Oct 27, 2008 · 13933 posts
Cage posted Sat, 27 November 2010 at 3:34 PM
Quote - Few year ago, I saw a tutorial about how to use bones in Blender to mimic the muscle movement. I wonder if it is possible in Poser or DAZ Studio. The reason I asked because I think it is easier than making JCM and the others can use the rig on the conforming clothing.
You can do a bit of that with body handles or ghost actors, but the potential there is limited. The main problem is the way Poser body parts need to be cut up. An actor can only affect itself and its parent with joint deformations. This limits the possible arrangements of body handles.
You might be able to get around that parenting limitation to some extent by editing the .cr2 and placing non-standard joint deformer references in some actors, but those references wouldn't be able to be edited in the joint editor, which makes this hard to set up.
And there seems to be absolutely no way to create a chain of body handles which all deform the same actor.
Poser's rigging system really limits the potential of the program, and I suspect this is one of the key points which causes Poser to be regarded poorly by so many 3DCG professionals. There's a current wish thread about Poser 9 features, however, where it's rumored that weight-mapping and standard bone deformation of an uncut mesh may be in Poser's future. Let's hope this is true! :woot:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.