Barwickian opened this issue on Nov 30, 2010 · 164 posts
synthymonkey posted Tue, 30 November 2010 at 3:45 PM
Quote - The biggest problem that Miki 1 and 2 had were the joints. The elbows and knees still seem to bend in a bulbous, unnatural fashion. This was my biggest problem with Miki 1+2. You could use the face, but if you put them in a short sleeved shirt or a dress, they looked terrible when they did anything except stand still.
Miki 3.0 seems to have the same problem. It's pretty evident in the render that Synthmonkey did that I'm linking here. Miki 3.0's knee is elongated, totally distorted, and looks completely unnatural. Seems like the same problems Miki 1+2 had...
That sure is an extreme knee bend. I wanted to show how the crease folds. I've a hunch that most rigged charcaters have weaknesses in the knee with that extreme an angle.
A little touch of the morph brush would help to tuck in the calf as well and soften that top bulge. But I think in most images the knees never get that bent.
I browsed through your gallery for reference (cool images btw - you might want to try some IDL for richer shadows) and found most of the sci-fi art you've created used mostly the Daz figures with fairly straight knees and partially bent elbows.
I think the Miki 3 figure with some converted clothing via wardrobe wizard would work well for you.