Forum: Poser - OFFICIAL


Subject: Weight maps and spherical capsule falloffs...

EClark1894 opened this issue on Nov 30, 2010 · 9 posts


Cage posted Wed, 01 December 2010 at 12:29 PM

Thought about it a bit.  Daz isn't dependent on D|S for its income.  They make their money from content.  I suspect that makes it easier for them to move toward a huge change like this, in the software.  Since it would improve the content, too (IMO, at least), and bring that content more into line with the industry standard, it would presumably be a desirable move for them, looking forward.  Once they start making weight-mapped figures, it would be easier to move into selling content not just for Poser or Studio, but for the higher-end apps, or even a free one like Blender.  A larger potential market for the company.

So I guess I can see why Daz might be going this way, although my thoughts here may bear absolutely no relation to their actual motives or reasoning.  :unsure:

At any rate, I think this is a good thing Daz is doing, and SM, too, if Poser really does get weight mapping.  :woot:

 

Edit:

If the implementation ends up being anything like Blender's, conformed clothing could become easier, too.  In Blender, you can just attach a clothing mesh to the same skeleton which is used for the base figure.  A script can copy the basic weight influences to the clothing mesh.

You can also easily change the skeleton which is attached to a mesh, making it easier than in Poser to change the way a figure is rigged.

It's a wonderfully flexible approach to rigging.  I'm excited.  :lol:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.