Forum: Poser - OFFICIAL


Subject: Miki 3.0

Barwickian opened this issue on Nov 30, 2010 · 164 posts


corinthianscori posted Fri, 03 December 2010 at 2:34 PM

HI!

Me again! (who?)

Okay, so I have Miki 3. Been working on her since Beta version(nice work Teyon).

I just want to say that I ONLY HAVE POSER 6! God-willing, I'll win one of CP's contest so I can support the new versions.

Anyway, I'm only doing textures and dynamic clothes and strand-based hair for Miki 3(MK3).  This will be Kenya Japan II, hopefully released next month.

I'd like to add that Miki's material zones are driving me nuts. The zones REALLY need to be numbered to keep them organized and usable. For example, there are separate left and right eye zones not to mention separate top and bottom eye lash zones. Mapping this chick is a real hassle made even worse because the zones aren't organized into a simple numerical system such as exists in V4 wherein the head consists of 1_Face, 1_Nostril, 1_Lip, 1_EyeSocket. Instead, on MK3, I've got to deal with(hang on while I count)...2(maybe three) zones for the Head. Wait...that's fine, actually. But the eyes!! OMG, Becky!! NINE MATERIAL ZONES?! Seriously?! And that doesn't even include the lashes that were mentioned earlier!

Why?! Why the horror, Teyon? Who did this to us?! Did they want to punish us? Did we do something wrong?! Ow, the suffering! So many zones! The Body-to-Thigh zones...zig zags?! Oh, the humanity!

Also, the head...how come someone couldn't stitch those UV seams on the head together? Gag me with a spoon, that's hard to paint over in Photoshop.

On the plus side, though, whoever set up the UVs did so with Poser's sphere-like shader system in mind. Kudos on that! Because the shaders link at MK3's seams like a charm. And the UVs for the eyes(regardless of the nine zones) are set perfectly - they rest just inside the circumfrence of that sphereical shader. Lovely!