nightwolf1982a opened this issue on Dec 03, 2010 · 15 posts
vilters posted Fri, 03 December 2010 at 2:37 PM
Yep, that is correct.
Select the head.
Load a magnet on the head, default position is fine.
Set X,Y,Z on the manget tot 120 scale, and the head will scale normally.
Use add (in the magnet properties), to add the neck.
Spawn 2 morph targets, one for the head and one for the neck.
Deleet magnet, and you have 2 morphs for a scaled head.
One on the head, and one on the neck.
You will have to reposition the eyes manually, as they do not follow.
If you need the teeth, I wish you all the luck in the world , Sorry.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!