RobynsVeil opened this issue on Dec 03, 2010 · 409 posts
FaeMoon posted Sun, 05 December 2010 at 9:10 PM
Quote - > Quote - And in order to get reasonably good results in this cloth room, a comprehensive understanding of the parameters and variables one deals with is going to ensure a much quicker, more consistent success ratio than the trial-and-error approach
Definitely. I'm going to add to this thread whenever I gather some useful, practical info about those cryptic parameters. Not sure how much more I'll find, but the Cloth Density thing has made a huge improvement to my simulations already.
The picture attached is my progress so far. I used the same settings as the original skirt on page 1, but increased its Cloth Density up to the point where it was no longer eating its way through her legs and the chair. The other tweak I did was to increase the Stretch Resistance to 320 (for no reason than I was playing around with things and just left it at that).
Compared to this time yesterday, it's a massive leap forward. Still not perfect, but an improvement.
That really looks much better... maybe there is hope?
I think one of the things I find frustrating is how long it takes to run a simulation. If something goes wrong then you have to do it again.. sometimes takes as long to do a simulation as a half decent render.
Any tips on making that shorter?
Delaney