BionicRooster opened this issue on Nov 03, 2010 · 300 posts
RobynsVeil posted Tue, 07 December 2010 at 1:53 PM
Quote - Hi everyone, How about using our software, Marvelous Designer 2, which has recently been released. You can make your own high-quality clothing very quickly. Take a look at demo videos at http://www.marvelousdesigner.com/Marvelous/Demo.aspx
Some of users have already enjoyed with Marvelous Designer(see the post in Renderosity and post in DAZ 3D).
- MarvelousDesigner Team
Tend to agree with Laurie and Grappo on this one. $700 seems like a lot. The videos are quite compelling, though.
After I get this blasted DS shader done, I'll be tackling dynamics again... there seems to be a lot more information on how to get stuff working in the cloth room available on threads, plus people have offered their help in the form of tutorials as well.
I guess something I've sort of picked up is that mesh behaviour is going to be different for quad-based clothing (which is what I assume Laurie and Grappo are creating) that also has edge-loops versus tri-based cloth, which is what Marvelous generates (I think). I seem to remember a discussion on here somewhere on the merits of one versus the other in terms of how they deform. Still, the behaviour can't help but be different, I would think. So, for that reason also, I think I'd rather get a good sense for Laurie and Grappo's cloth before venturing into the tri-unknown.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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[it is clear that humans have contempt for that which they do not understand]