BionicRooster opened this issue on Nov 03, 2010 ยท 300 posts
LaurieA posted Thu, 09 December 2010 at 10:34 PM
This is a Delaunay (randomized tris) mesh using the Sculptris method I linked to above. It's not optimized and at the present is a little haphazard. I just wanted to get something that I could test ;o). I'll fine tune later. At present is about 27k polys. I'd like to bring that down a bit. I think I can and still have it drape well.
I think it drapes really nice. And I don't really see any shaded concave dimples. Just the usual stray crinkles which smooth out nicely with the smoothing morph brush. This image is unsmoothed and untouched tho.
gee, I love that velvet shader
Laurie