BionicRooster opened this issue on Nov 03, 2010 ยท 300 posts
ShaaraMuse3D posted Fri, 10 December 2010 at 10:33 AM
Yeah that's probably why my quad based clothes have had a pretty good draping quality. I've had high density of polygons, especially in the areas that matter the most..
If I do this optimization with triangles and same polygon count I can probably get very nice results indeed.
Thanks again!