Barwickian opened this issue on Nov 30, 2010 ยท 164 posts
DarthJ posted Sat, 11 December 2010 at 2:16 PM
VSS shader, no modifications.
single infinite white light, raytrace shadows (shadows = 0.5), ambient occlusion (0.4).
For only a slight visible improvement IDL takes way too long to render in P8.