Forum: Poser - OFFICIAL


Subject: would anime studio be suitable for this style of comic

estherau opened this issue on Dec 06, 2010 · 91 posts


semidieu posted Sun, 12 December 2010 at 2:33 AM

Quote - Unlike VSS, semidieu did not make the concept of a template shader - a shader without any specific maps in it. In his examples, he shows the synchronized editing of the skin shader for the torso only. He's carefully avoiding the fact that you'll have to make all those edits again and again. Once for all the face zones, once for all the limb zones, once for all the torso zones, etc. It doesn't separate shader from texture set like VSS does. When you edit with VSS, you don't care about the fact that the textures aren't the same.

In his product, if you were to load a new skin shader into all the skin zones, you'd have to go back and edit the textures again. I think. Having never used his product, I may be making mistaken assumptions. But in VSS, you don't. Loading a shader is separate from specifying which textures go into those shaders.

 

It is also working for mats that do not share the same texture map :)

http://www.shaderworks-studio.com/Advanced/MaterialManager/Teaser/05/MultipleMaterialsNoMaps.html

 

And even if it does not have the same structure. Notice that the 'order' is important. If you make the connection in the SkinFace directly on the image_map, it will connect in every materials in the Image_map, skipping what is 'before'.

http://www.shaderworks-studio.com/Advanced/MaterialManager/Teaser/06/AMM_DifferentShader.html