josterD opened this issue on Dec 12, 2010 ยท 51 posts
aRtBee posted Mon, 13 December 2010 at 3:27 AM
I run P8 on a 2.4GHz Q6600 (quad core, jan2007) with 4Gb and Vista 32, and the 3Gb switch enabled (see my tutorial on handling memory in 32bit Windows, its on my site as well as in the tutorials section).
I just did a scene with two quite well dressed up Vickys with hires maps, and an elaborated / detailed building prop. It's in my gallery right now. Rendering this (1500x1000) just passed the magic 2Gb boundary which is the default in Win32. An empty scene requires about 0.5Gb.
For everything over 3Gb you need a 64bit system anyway, PP2010 included. Take 1Gb for everything but Poser user memory, and use taskmanager to monitor Poser behaviour.
BTW, I usually pass the 2Gb boundary when doing Central Park like shots in Vue with full ecosystem population. See my 'Hello World' in my gallery (first serious Vue attempt). It's one ecosystem, one terrain and no postwork. It never came close to 3Gb, though.
Hope this helps.
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though