thefixer opened this issue on Dec 09, 2010 · 57 posts
thd777 posted Mon, 13 December 2010 at 7:20 AM
So far (after two days of using it) I find the best work-flow is as follows:
generate the city terrain in Vue and export as 16bit TIFF
use the material painter in Vue to generate the obstacle map (i.e. where the city should be and not be on the terrain). You can also generate additional maps that can be used to control the distribution of building heights or type.
Load the heightmap and obstacle map into CE via the city wizard and generate your basic city layout
optimize and modify as you like
select all models (and streets if desired) and export
This generates a .vob file
Go back to Vue and your original terrain, load the .vob and position it to match the terrain.
Above is a test I did using this work flow. It's just a small city of high risers on a plateau terrain generated in Vue. It uses the buildings from the New York City 2259 example and the elevated road ways from the modern streets example. I modified the materials in Vue to add luminosity to the billboards.
I am still messing with the street lights.
Ciao
TD