thefixer opened this issue on Dec 09, 2010 ยท 57 posts
thd777 posted Mon, 13 December 2010 at 8:23 AM
I generated a luminosity mask for the lights and used it to generate the "glow" for the lights. However, this is not enough to light the scene (even with high radiosity gain). Hence I set up a spot light for one of the lights (large angle, very soft, 5% power) and the copied it by ALT-drag to the other lights. This works quite well in a small to medium scene. It would very tedious in a large city... I will try a large city next and most likely fake the lights by using luminosity and ambient light. More later.
Ciao
TD