ddaydreams opened this issue on Dec 13, 2010 · 31 posts
ShawnDriscoll posted Wed, 15 December 2010 at 2:56 AM
Quote - This is actually a very useful feature. If you render an image with GR/GI and then save the scene (with reuse indirect lighting checked) the indirect lighting map will be saved, too. When you load the scene in again you can continue where you left off without having to recalculate the IDL. I use that quite often to speed things up when wrking on complex scenes.
That was going to be my next question, if e-on saved the indirect lighting with their scene. Don't have Vue in front of me right now.