mww1977 opened this issue on Dec 15, 2010 · 37 posts
KageRyu posted Wed, 15 December 2010 at 8:52 PM
Quote - incorrect. Since version 7, it has been able to export to DAE (Collada) Format, which is readable by PoserPro, as well as Blender, Softimage Mod Tools, Meshlab etc. there are also 4 different export Rubies for OBJ and LWO formats. Also you can convert Skp using Bryce.
It's not incorrect, and I'll explain why.
Collada is not nearly as universal as .OBJ. Different applications that support collada support different features of it, and no two programs seem to agree on what exactly should be translated, loaded, or implemented from a collada import. This is a known issue of Collada, and Lightwave and Poser Pro 2010 both mention and address this in their manuals, with more detailed information online. Groups, parts, and components are often things that get lost or cause issues in Collada translations (and I speak from experience on this) and when you are modeling specificly to rig in Poser this is not what you want.
Additionally, while there may be scripts to support additional formats in sketchup, they are not resident native, and have poor support when compared to a program that natively supports a specific format. Ruby scripting in sketchup can have some of the same ups and downs of Python in Poser. So while there may be tools available in it, it is still not the way I would recommend, especially not for someone new to 3D as it is an added layer of complexity and possible problems to deal with. For that matter of 2 of the OBJ exporters I checked out - one admitedly could not translate nested groups or instances and had trouble with complex faces and vertices - and the other was a $95 fee to add it to a free program (and had a number of behaviors described I found distasteful).
As for converting using bryce, this is not something that makes sketchup itself better. It is fine if you use and like sketchup, but involves getting familiar with another program. Purchasing another program (which defeats the whole free concept you are pushing for sketchup). As well as adding extra steps (several of them) that are not nescessary if you simply start with a modelling program that supports .OBJ or even .3DS directly for use in Poser/Vue.
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