Channing opened this issue on Dec 17, 2010 · 5 posts
Channing posted Fri, 17 December 2010 at 6:11 PM
Hmmm ... interesting. I had found that the figure (I "inherited" a rig) had a smoothscaley channel in the left toes for the foot, and a smoothscalez channel in the right toes for the foot. So I created a smoothscale channel (z and y) for each toe.
Bingo, this problem appeared.
So that appears to be the answer.
I've never really used smoothscale channels, so this is definitely a learning process.