Barwickian opened this issue on Dec 16, 2010 · 14 posts
Barwickian posted Sat, 18 December 2010 at 5:18 PM
But even if it cuts off a good number of DAZ Studio people, I'm reluctant to go the whole hog and create a full, painted texture map because I think it'll lose one of the nicest parts of tiling textures - the ability to render in extreme close-up without overstretching your system.
The attached image was rendered in PP2010 with IDL (using IDL Studio), GC and displacement. Since the tiles are 512x512 pixels, at a UV scale of 0.1, that's the equivalent of a 5120x5120 pixel texture (if this works the way I think it does - an assumption not always accurate in Poser).
Meanwhile, the Poser version is about ready to load into freestuff. Is anyone willing to test it for me before I do so? If so, please send me your email address via site mail, and I'll send you the zip.
You'l need P6+. While having Powerage's Strapped Suit is an advantage, it isn't necessary, as I'm also including all the base tiling textures as single materials to apply to other models.
(Testing a freebie? Yes, please. This will be my first content upload, and I'm in training to become a vendor eventualy. I want this to look good, be packaged right, be nice and easy to use. In short, I want it to be professional.)
Andy Staples
The Penultimate HârnPage -- www.penultimateharn.com