wolf359 opened this issue on Dec 07, 2010 ยท 82 posts
3DNeo posted Tue, 21 December 2010 at 4:16 PM
This all depends on the end result and how it is done. But if it does not work well or takes more time in the process, I see myself doing the whole model in ZBrush and then just making the textures for it as needed. When in ZB4, I have done very high poly models just because I need close up and great looks. It also depends on what you want to do. I have a VERY high-end main production computer with two additional render nodes for network rendering. Everything is possible, even very high poly models with lots of detail and complex scenes if you have the equipment for it.
Like I said though, will have to wait to see how this will turn out.
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 &
Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB
800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.