Forum: Poser - OFFICIAL


Subject: Need help understanding Transparancy maps

3DNeo opened this issue on Dec 21, 2010 · 14 posts


pjz99 posted Tue, 21 December 2010 at 6:35 PM

What purpose do you want a transparency map for?  Maybe you don't actually need one, it kinda sounds like you're not sure.

Specular maps are basically white = full specular and black = no specularity, however you connect the specular map to the material's specular handling.  You can plug it into the root PoserSurface specular_value input, and the grayscale range from zero to 100% will be multiplied (0.0 to 1.0) with whatever number is in the specular_value field, or you can hook it to various other specular handlers in similar ways.  How you make the specular map depends pretty heavily on what kind of surface you're doing, but in general if it's a model that's supposed to be made of manufactured/machined material like you can get away without one.

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