3DNeo opened this issue on Dec 21, 2010 · 14 posts
3DNeo posted Wed, 22 December 2010 at 5:37 AM
Thanks for the tips on using the Transparency Maps. I am trying to get an outfit to look semi-transparent in specific areas and others to be more transparent or solid. Also I have been reading about what each of the channels does in the material room but it is bit complicated unless I can see something like it done on another clothing item so I can see the basics of how it was done.
So far I have managed to get the clothing material I used on an outfit to look transparent, but I seem to lose some of the texture on it when I do. I tried to adjust the "Transparency Falloff" which I can see makes adjustments for more or less when linked to my Transparency Map, but still working to figure all this out.
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 &
Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB
800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.