Syrus_BD opened this issue on Dec 21, 2010 · 15 posts
markschum posted Wed, 22 December 2010 at 12:13 PM
I made a scaled set of the hi-res textures for V4 and M4 because 4000 x 4000 textures are justoverkill for the image sizes I normally use. If something is in close up I will reload the full size texture. 4000 x 4000 = 16 mb x 3 (color depth) 3000 x 3000 is 9 mb x 3 so about half memory requirement.