BionicRooster opened this issue on Dec 23, 2010 · 77 posts
pjz99 posted Thu, 23 December 2010 at 5:43 PM
It occurs to me that especially for the long braid, you probably should tile the UV so that a single chunk of bitmap can be repeated across it as many times as needed, if you do a straight 1:1 UVmap it will be a huge pain. I don't think anyone's going to compare e.g. bone5 to bone 127 and notice that the texture is the same.