Forum: Poser - OFFICIAL


Subject: Dynamic cloth - the cloth room For Compleat Dummies

RobynsVeil opened this issue on Dec 03, 2010 · 409 posts


RobynsVeil posted Thu, 23 December 2010 at 6:06 PM

When you set up an application to manage clothing for figures, as one would have presumed the "Cloth Room" in a programme called "Poser" which is used, presumably, to pose humanoid figures, the defaults should have been focused on that purpose, not placing cloth on a table, etc. Put settings wrong, and functionality drops. This has been a problem with the material room: no one really knew - or could divine from the manual - what purpose all those nodes served. It took a mathematician to unlock the secrets ... sort-of reverse engineer to determine what the material room could and couldn't do. Thank GOODness for Bagginsbill.

But at least most of the node settings were correct (if poorly documented). Here, we have a bewildering array of settings that have to be tweaked in order to be useful for the proported use: dynamic clothing. Sheesh, I have to do the same thing when I use the morph tool (which I'm discovering, to my delight, and which is breathing new life into conforming clothing)... one has to set strength down to .02 or .03 instead of the default setting of .20 for pull, or you haved a mess on your hands.

And yet, SM says their product is perfect. Have a read of this thread, SM, and counter with evidence of your own.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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[it is clear that humans have contempt for that which they do not understand] 

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