dphoadley opened this issue on Dec 25, 2010 · 20 posts
ockham posted Sat, 25 December 2010 at 7:05 PM
She's lovely.
The block & tackle parts can probably be rigged by scaling the length of the ropes, with a few point-ats. Search the forum and you'll find several good discussions of using point-at for jointed linkages, cables and pistons. (Best search terms, probably hydraulic and piston.)
For the sails, I'd export the sail as a prop, then use the cloth room to form a draped and folded position, then save an OBJ in that position as a morph target for the original sail. Also use a magnet or wave to make morphs for wind-filled and billowing sails