lior opened this issue on Dec 27, 2010 ยท 30 posts
hobepaintball posted Tue, 28 December 2010 at 9:25 AM
The second message has nothing to do with your problem with final render. You are just trying to display more in the view port than the 128 standard limit can address. The final render out of memory can be addressed through lowering the resolution of materials or terrain resolution or lowering instances, or replacing objects with instances or using a lower resolution render, the options are limitless depending on where you are willing to comprimise