rokket opened this issue on Dec 24, 2010 · 55 posts
rokket posted Thu, 30 December 2010 at 5:54 PM
Quote - There is no ironclad rule to lighting, each scene has it's own unique settings and requires close attention to mesh and material content. Too many lights can bog down your system. However, high poly meshes, in combination with hires textures, can do just as much rendering damage with just one infinite light present. So, the bottom line, consider each scene carefully and don't shoot for the moon by maximizing your settings. You will need to strike a compromise somewhere to achieve the render you are after.
I figured that one out after attempting a few renderings with settings people say they used on here. That's when I figured out that I didn't want to wait for 3 days just to see that I made a mistake in the pose, or there was some poke through I didn't notice because of this or that.
So basically, I render everything with the default settings first, then play around with bringing up the render settings until I get what I am after. So far, the only thing that has been hurting me is lighting. I need to experiment with it more.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.