pacanne opened this issue on Dec 30, 2010 · 7 posts
TrekkieGrrrl posted Thu, 30 December 2010 at 9:29 PM
Quote - I am also a bit confused about some of the longer hair types that come with Poser 7--the kozaburo hairs. When I apply them, there is no option on the parameters dial to raise them or move them x y or z, like there is for the shorter hairs. There are plenty of options for scaling, etc, but since they usually land in the middle of the neck when I first apply them, I can't figure out how to lift them on the y axis to get them correctly on the skull.
That is generally because these are conforming hair meant for one specific character. Be sure to click the "body" part of the hair, then there should be translation dials (interesting enough the main part of a hairdo seems to be "neck")
Hair that loads from the Hair folder is usually "smartpropped" hair, meaning it will at least attempt to land on the head of your character - IF that character is the one the hair was originally made for. A lot of the Kozaburo hair are made for Posette (the Poser 4 nude woman) or Vicky 1/2. They can be made to fit newer characters, but... be prepared for quite some fiddling.
Hair that loads from the figures palette is conforming hair. BUT just to make it more interesting, conforming hair can also load fromt he Hair or Props folder... Poser is rather liberal in that respect, as long as something has the proper extension (no, not hair extensions) it'll load it, even if something doesn't REALLY belong there.
In other words, you can take a conforming hair (or clothes) with the .cr2 extension, and rename it to .pp2 and put it in the Props folder. And you'll STILL be able to conform it.
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Using Poser since 2002. Currently at Version 11.1 - Win 10.