Michaelab opened this issue on Dec 30, 2010 · 119 posts
RobynsVeil posted Sat, 01 January 2011 at 4:39 AM
Works for me... I've found that I like figure hair better than prop hair (hr2) because it allows me better control over it once it's been parented (or conformed)... BUT I'm not really all that sure what the difference is, really. These are all such grey areas.
In terms of manipulation, I'd like to be able to move the hat about the head a bit (attitude settings) but really, I hadn't thought about much more than that. You know, come to think of it, it might be a good idea to offer two different types: figure for on the head, and smart-prop for that hat-in-hand option.
Morphs? Well, it would need to follow a size morph, in case we have a case of Aussie hydrocephaly and possibly some sort of hair morph, except there we enter into some really dark waters. This is getting more complex than I thought it would be.
Just to let you know: this is a value-added feature of an up-coming character (fair-dinkum Aussie bloke) of HeRaZa's. Modelling's pretty-much done, texturing is too, just need this bit doing and we're laughin' (as they say here in Oz )
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]