Lully opened this issue on Jan 02, 2011 · 58 posts
shuy posted Sun, 02 January 2011 at 3:48 PM
Character skin can have displacememt map, or you need increase collision detection and offset. "Smooth polygons" in render setting can cause problem or resolve it ;)
It must happend if facets have more then 3 vertex. Triangulate in modeling program or UV Mapper. (Pro)
Open obj in UV Mapper.
Select all.
In "Tools" menu select "Normals" => "Smooth"