Forum: Poser - OFFICIAL


Subject: Need help saving clothing textures for Poser Pro 2010

3DNeo opened this issue on Jan 02, 2011 · 7 posts


grichter posted Tue, 04 January 2011 at 9:36 AM

3DNero, what you might not understand and somebody with more knowledge and time with Poser can explain the person who discovered this....Mat Pose files are a fluke in the software. Materials where always supposed to just stay in the materials lib. But as you say most items sold in the market place have mat pose. Some newer products have both. If the item is to be sold you have to what your customers expect to satisfy their desires.(see below)

From what I will call the header down are the same in a pz2, and mc6

The header of a mc6 looks like this

{
version
    {
    number 8.2
    }
mtlCollection
    {

 

the header of a mat pose designed to go to a figure looks like this. Props can be a little tricky unless you use the catch all "actor $CURRENT" like in an mt5 file. Prop hair uses a different line also.

 

{
version
    {
    number 5
    }
figure
    {

You can open some purchased items in a plain text editor and you will see the difference yourself.

Trying not to confuse you but a single material (mt5) not a material collection (mc6)

the heaader looks like this

{

version
    {
    number 8.2
    }
actor $CURRENT


Now for stuff I create for myself, I do as nurdrock states and leave it in the material lib. Granted I have a runtime called mystuff that holds props and figures I created myself for my own personal use. Since I created it I know where to look. If I create a materail file to share with a co-worker, who happens to be just learning poser, I change to a pz2 because they think that the way you change the texture on an item is by using a mat psoe file in the pose lib, becuase the first few items they purchased came that way. Plus like others they are scared to death to enter the material room.

 

 

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"