Lully opened this issue on Jan 02, 2011 · 58 posts
Lully posted Tue, 04 January 2011 at 11:36 AM
thanks aRtbee for your input,
I must admit that alot (not all) of what you said went over my head, when folk start talking about math in poser it's like another language, I am however relieved that quads can be used in some circumstances as I havent got a programme to change them to tris and will try the sim using the "figure vertex against cloth polygon" bit checked,
i have since smoothed the garment down once doubling the circ and vertical vertex and also cut the sleeves off :) they were the main problem so to begin with I have simplified the outfit. lol another thing i did was make the quads more square and less oblong and that has reduced the marking on the skirt ( i think?)
I can see this being a long process of trial and error for me to actually see what happens when "this dial" is spun plus I have the other thread to read up on,
Cheers !!
Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape, Classic UVMapper, and several headache tablets.