Afrodite-Ohki opened this issue on Jan 04, 2011 ยท 13 posts
JoEtzold posted Tue, 04 January 2011 at 9:32 PM
I once had such a problem with gloves rigging. In that case I had deleted the neck actor cause not neccessary. The rigging was BODY-hip-abdomen-chest- and then left and right arm parts. So normally the neck is obsolete cause chest is the common parent for the arms.
But with using a morph the gloves left their positions. After reimplementing the (empty) neck actor this behavior was gone and all worked correct. Might be a symmetry problem ...
May be it's the same with your parts ??