MistyLaraCarrara opened this issue on Jan 05, 2011 · 23 posts
RobynsVeil posted Wed, 05 January 2011 at 6:17 PM
Quote - > Quote - Paths, Laurie. Mind you, if you have a copy of Poser File Editor or even Notepad++, it's a quick and simple matter of changing the paths in the files that reference those morphs, I should think. Hmmmm might try that... I've been changing texture folder names from those egotistical "!!!MyAmazingTextures" folder names and then changing the path in the referring files. Tedious, but doable for neatniks everywhere.
Oh, I knew that. But if she's dissatisfied with how things are done now, and no one's likely to change what they do now, why not do it how she wants it, even if it takes an extra step since she's one of the few who's voiced a problem in that area? ;o). Sometimes, you just have to do something yourself, no matter how much of a drag it is...lol.
Laurie
I agree, Laurie. It's all very much "I can't change the world, just my little corner in it" or however that goes. You wouldn't believe how much time I spend going over other people's shaders and making them work in PP2010, and taking stuff out, and fixing stuff.
You know what I wish we could have? I know I'm asking the impossible, but: here's one of those ideas... some venue or something where we could pick apart a shader, and optimise it for a given material. I do not pretend to know much about shaders, to be honest, so it would be a learning experience for everyone. However, there are issues with the idea. Copyright infringement would be a big one. It would almost have to be like a secret society or something...
I know, another idea that kept me out of the really good schools :biggrin:
ETA: did I just hijack the thread ?? :blink: :a_lipssealed:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]