bagginsbill opened this issue on Apr 23, 2008 ยท 2832 posts
ErickL88 posted Sun, 09 January 2011 at 8:58 AM
Quote - ...
If you have PP2010 with render GC and IDL, you don't need the complicated shaders I have been using. It's mostly in the correct setting up of the Blinn node - after that it's just marginal details that arguably have no absolutely "correct" value.
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I might have taken this out of context (because of the Miki3 talk) ... but does that mean, that, when using PP2010 + render GC + IDL, there could be a much easier shader setup for skin, as it's coming with the VSS PR3 currently?
Something like an "optimized" (or "downscaled") PP2010 shader, with minimal loss of detail?
That'd be cool, so to say, hehe.