odf opened this issue on Oct 27, 2008 · 13933 posts
lesbentley posted Sat, 15 January 2011 at 12:49 AM
@odf,
I'm going to put my critics hat on for a while, I hope we can still be friends! I turned 60 on the fourth of January, so I feel I have a certain right to behave as a grumpy old man.
I haven't touched Antonia for a while, partly burn out, and partly the demands of the season. So I have some catching up to do. Until a couple of hours ago I was still using version 125. I have now installed v0.9.126-10-g958e747.zip, and what follows refers to that version.
First off, I'm not keen on the smile morph. I think it makes her look kind of goofy. I think it should be less wide and have more curl up towards the corners of the lips. Perhaps there is a bit too much puff in the cheeks and perhaps the the area directly under the eyes could puff and raise a bit. I also feel that the corners of the lips draw backwards too far. But perhaps the worst thing is the amount of nose spread which seems far too much. When I smile the corners of my nostrils draw upwards, but there is very little spread.
Phew, got that off my chest. Now it's time to savage the JCM-Mouth open morph. As far as the head is concerned this is quite a good morph, but perhaps the chin could be a little less pointy, and when the jaw xrot is over 18°, something, presumably the inner mouth, starts to occlude the teeth. That's it for the head morph itself, but have you looked at the head/neck boundary in profile when the mouth is opened wide? An ugly crease, the neck needs to morph to accommodate the movement of the jaw. However I feel that the biggest problem here is not the morph itself but the slaving. I think that the jaw rotation should be slaved to the mouth morph, not the morph to the rotation. My reasons are as follows. When posing the head I do not want to have to select a different actor just to open the mouth and get the jaw to move with it. Sometimes I might like to adjust how much the teeth are showing above the bottom lip. With the jaw slaved to the morph I could do that easily, but with the current set up it is more complicated. In fact I found it so annoying that the first modification I have made to the cr2 is to change the slaving. Another reason for having the morph slaved to the rotation is that there might potentially be more than one morph that requires the jaw to move (OpenSmile, Yell. etc). Only one morph can be slaved to the rotation, but the rotation could be slaved to many morphs, so slaving the rotation is better from the point of consistency.
Sorry to hit you with so many negatives at once, but I feel it better to express my concerns now, than to wine about things after Version one is released. As always these are just my opinions, and they may be ill conceived.