MarkBremmer opened this issue on Jan 21, 2011 ยท 23 posts
MarkBremmer posted Fri, 21 January 2011 at 7:40 PM
I did use displacement in addition to the normal map since I wanted to have water in low areas. Carrara has the option to do the subdivision so even low poly geometry will look ok. In my image it's just a simple plane primitive. I set height to .01, the samples to 60,000 and had the adaptive steps to 6.
Mark