bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
Iuvenis_Scriptor posted Sat, 22 January 2011 at 11:21 AM
Asuyuka, off the cuff, it sounds like you may be using the wrong channel, but we do need more detailed info to tell for sure.
Anyway, here's another render for which I used VSS to apply my shaders, this time to M4. This was also a bit of an experiment, since I have light-based AO enabled for the benefit of the Stonemason set I used for the surrounding scene (even with VSS, adding matterial-based AO to every piece of a Stonemason product would be a colossally tedious exercise, one that I wished to avoid if at all possible). However, there's still material-based AO on the character and his clothing. The theory was that since I have the "Evaluate in IDL" checkbox unchecked and IDL enabled, the AO node should do little if anything beyond signaling that I do want some AO on the figure (I've determined that it does that because removing it in IDL renders mysteriously resulted in renders with that characteristic flatness of AO-less scenes). Hence, the unrealistic doubling-up of AO which you might expect with both light-based and material-based AO enabled should not occur. I was skeptical, but my risk seems to have paid off!
In any case, given that VSS is a tool suitable for a "King," I thought the subject particularly appropriate, LOL!
Rendered in PoserPro 2010 using inverse square falloff on a single, infinite light.