odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Fri, 28 January 2011 at 4:52 AM
Eyelid syncing is a go, up on github now. I think the UprLidUp morphs need a little fixing, but the rig looks solid. It should be fairly similar to the one lesbentley proposed, even though I was too lazy to look into his files and check the details.
I've had an idea on how to deal with the asymmetric versions of expression morphs. What if I had, say, two controls for the smile, one called 'Smile' and one 'SmileBalance'. The former would work exactly like now, but the latter would add to SmileLeft and subtract from SmileRight. So positive values would result in a left-dominated smile and negative values in a right-dominated one. Unless one side hits the hard limits for these morphs, the average of left and right will be what the 'Smile' dial says (*). That seems more intuitive to me than three separate controls for Smile, SmileLeft and SmileRight. Watcha think?
(*) With a more complex rig, it should be possible to ensure that the average is always equal to the value of Smile. But I'm not sure it's worth the effort. Maybe I'll try out the basic version and if it looks too funky, I'll give the more nifty one a go.
-- I'm not mad at you, just Westphalian.