persius opened this issue on Jan 26, 2011 ยท 10 posts
3DNeo posted Mon, 31 January 2011 at 10:58 PM
I am also interested in this as I do a LOT of work now using ZBrush 4 and rigging the models as needed. Typically, I work with something universal for the file format but have not tried "Collada". Is that better than trying to simply export "OBJ" or does that format work fine as well for rigged models?
Also, I was wondering about scale for the models. I usually like to create models fairly large, at least much larger than Poser/Daz models. The other reason is I have characters, vehicles, etc. that need scaled for certain scenes as well. So, I was wondering if after importing what is best methods to get the desired scale for the scene? What I am worried about is getting the detail off for the model or creating seams on the texture maps if they are scaled. Is this usually a problem you have to deal with and if so how? Typically, if I import a Daz/Poser figure I don't have problems with textures when scaling a character such as Victoria 4. But I am not sure about custom models and the texture maps.
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 &
Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB
800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.