MikeJ opened this issue on Aug 14, 2001 ยท 143 posts
agiel posted Tue, 14 August 2001 at 1:29 PM
Here is what I have so far, some are improvements, some are big additions, and some are obviously dreams (hmmm... radiosity :)), but since it is a 'wish' list... - Monitoring of rendering progress (message such as 'rendering line 10 of 600', graphic cursor of current rendered line, would be more interesting than a moving estimate of the remaining time) - Better control of the scatter/duplication tool - Improved openGL support (had to disable on a geforce2 for better performance ?!!!) - Radiosity, area lights (turn an object/material into a light source), even just a flat, square area light would be a good start to simulate radiosity. - Network rendering - Measurement units, better control of 'grid' appearance - Light 'scattering', rainbow/prism effect - Better rendering of volumetric material applied to primitives (ex: clouds made of spheres) - Translucent materials (think white marble, skin) - Improve default anti-aliasing (still too grainy in 'final' setting)