GaryChildress opened this issue on Feb 06, 2011 · 2 posts
markschum posted Sun, 06 February 2011 at 4:01 PM
I select a row of polygons which lay along the seam , and extrude them slightly to get a raised seam.
You can do seams with a bump or displacement map too.
Conforming clothing does not have to be a continuous mesh , so you can model the collar as a seperate piece and simply overlap it slightly with the neck opening.
another way is too select the edge along the neck opening and do an extend and move to create a new row of polygons. Then continue doing that to the top edge to build up the collar.