Forum: Poser - OFFICIAL


Subject: Dynamic Clothes for Poser Rule the World

corinthianscori opened this issue on Jan 26, 2011 · 161 posts


corinthianscori posted Sun, 06 February 2011 at 7:52 PM

> Quote - The results of this program look amazing. The only thing i don't like is the price attached to the business use. > > The $99 price tag looks like you can't export obj's? Can't use the results for commercial use? Only make 2d images and video? > > I understand if the demo is unlimited in these features... but i wouldn't want to become addicted and the pay through the nose! > >   > > I was seeking some info on dynamic clothing when I can across this thread. I'm thinking of doing dynamic myself for my new product line in regaurds to a new figure I've just released. I won't mention the name until it passes product testing... but it's an anime style figure and I thought i would be able to kick out a wardobe faster with dynamics. Though I've never used them myself.... one quick question: > > Once you save an object that you've clothified, you don't have to do it ever again? You run the Sim and then save to the library.... after that? You run a sim every tim you change the pose, right?

Yes, $700(ON SALE!!) is an insane price to pay for any dynamic cloth maker. And the personal use license is worthless to merchants - the company will prosecute anyone selling mesh work from MD2 who does not have a commercial license(the $700 version). That's why the demo has all the features unlocked; these guys will sue if you mess with them:P Check the EULA; these people aren't kidding around.

So...that does leave you to make some nice meshes for dynamic simulation. Poser will save your cloth obj to the prop library and it'll remember that it was saved as a cloth item only in the sense that...once you Clothify it, the dynamic groups you had assigned to your mesh will remain. The rest you have to setup each time you bring the cloth into the scene from the Library. PhilC and Svdl did some script work to make fabrics like cotton, silk, wool, and the like. check the earlier pages for the links:D Those make things much simpler for the end user.

To answer your question: yes, you have to run a completely new cloth sim every time you use your dynamic cloth. Once you're used to doing it, the setup takes less than a minute for each dynamic cloth item. The denser your mesh, the longer it takes your cloth sim to run - so areas like the back and neck don't need a ton of polygons but areas where people might use giant-breast morphs will need to have a denser concentration of mesh.

And yes, you have to run a sim everytime you change your figure's pose. As long as you're not doing anything with Wind or Wave you should be able to get a static image in less than 20 frames. Personally, I stick with 10 frames in Poser 6.

See the item below for a shot of some nifty dynamic clothing. The last promo pick shows some giant-breast morphs applied. The mesh doesn't rip or pop -and its all quads. Could just as easily have been tries but I gave people more MAT zone options by keeping clean UV lines across borders.
Tsera Private School

And this attatched pic is from Noa Dress(still in review here on rendo). Dynamic clothes rock! Actualy physics!