corinthianscori opened this issue on Jan 26, 2011 · 161 posts
corinthianscori posted Sun, 06 February 2011 at 9:11 PM
Hm...According to 3dsMax the polycount is...
over 100K. Really?! Wow. Did not know that. didn't care either:P Since it's only tris, its not such a big deal. I could have reduced the amount by half but...computers nowadays can crunch that sim very quickly. Heck, this computer is a decade old and its never taken more than 4 minutes for this dress to simulate 30 frames while colliding with V4, Ground, and another prop.
This doesn't show where the mesh needs more polys, however...Since the whole mesh is relatively dense, the simulation will give more realistic results than if the mesh had under 20K tris.