Forum: Bryce


Subject: scultris, a neat 3d sculpt tool

zorzim opened this issue on Jan 16, 2011 · 24 posts


zorzim posted Mon, 07 February 2011 at 6:31 AM

Maybe it was a mistake to put this topic into the Bryce forum, I do not know... the point with sculptris is that is freeware in the true sense, and when you have done your stuff, its possible to export the geometry and every texture created within it into Bryce as .obj - and even if goes polygonal has a lot of options, has two modes, modeling and painting, when you have done with the geometry.. BTW, it has a couple of reducing polygon count tools too, one that works like a brush, the other on the entire selection WITHOUT destroying the details.

In a previous post I stated that you can import every .obj into it... not so... it must be a UV free mesh (sculptris calculates the UV map for your object when you dig into paint mode - if you put say a V4 mesh into it it won't go into modeling mode but straight into paint mode... PLUs the .obj has to be free of non-manifold faces ..  I purge the mesh from it with a free tool, meshlab.

MatCreator, with your post you just confirmed how good the stuff is..  when 3dcoat will come out with a "sample edition" for free I'll be glad to take a look  at it....

Here's my bit of salt on it (image)