Michaelab opened this issue on Feb 05, 2011 · 15 posts
hborre posted Mon, 07 February 2011 at 1:06 PM Online Now!
For interior lighting using IDL, the scene should be entirely surrounded by your room although that is not absolutely necessary. A dungeon scene would be predominantly lit be torches, definitely a situation which will require point lights with inverse square fall-off. Much like this scene in my gallery:
http://www.renderosity.com/mod/gallery/index.php?image_id=1941805&user_id=343328&np&np
The problem I have found with this lighting scenario is torch light can cast rather strong and deep shadows which can hide much detail. If the scene is fairly extensive, i.e., a large room with many actors, you will have problems maintaining an even illumination throughout. You would need to have your characters wear light-colored clothing to be seen clearly. Consider how many light sources you require and how much/little room will be utilizing to construct your set.
When I get a chance, I will post the location of the IDL script.